Found in a side alley just off the town square, the felted wool tent is occupied year round, even during Morrain’s long winters. With bells jangling in the chill breeze, and arcane runes dancing on the tent’s flaps, Sukuhn lures children and adventurers alike, though few are brave (or honest) enough to examine the lines of fate and destiny that ensnare their lives. A hushed crowd of urchins can always be found outside the Snake’s tent, watching the petitioners enter and leave.
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Heroes venturing inside the tent find Sukuhn the Snake, also known as Sukuhn the Soothsayer, an ancient woman with a face like a cracked mud wall. A barbarian matron from the distant Southlands, Sukuhn makes a living telling fortunes and performing small tricks of augury. Sitting atop exotic pillows, her smoky crystal on the pedestal before her, Sukuhn demands hard coin before a reading, testing the metal with her few remaining teeth.
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Her prices change from customer to customer for prophecies of the outcome of a series of events—if nothing else, Sukuhn is quick to judge a mark’s worth. The Snake does not employ bodyguards, but it is well known amongst the thieves and rogues of Cillamar that anyone who robs from Sukuhn the Snake suffers a miserable, grisly end.
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