Pathfinder Campaigns

Reference site for Pathfinder campaigns for Storm Peace Keepers and The Strangers

Menu
  • Morraine
  • Cillimar
    • Common Quarter
    • Lord’s Gate Citadel
    • The High Quarter
    • The Warrens
    • NPCs – Cillamar
  • Sablewing Council
  • Storm Peace Keepers
    • NPCs – Storm Peace Keepers
  • The Strangers
    • NPCs – The Strangers
    • Handouts, e-mails
Menu

Myna's Bones

Posted on June 17, 2011January 20, 2024 by Brianna

Cillamar’s finest gambling den and house of ill repute, Myna’s Bones attracts patrons from every caste and class. Noble fops come here to flirt with danger and swagger with a sword at their side. Caravan guards come to risk a few hard-earned coins on a toss of the die and the smile of an attractive stranger. Cillamar’s thieves stalk through the crowds, lifting the purses of drunkards, while adventurers come here to have hushed meetings with agents of the underworld (and worse). Four stories of dark, smoky chambers of vice and sin, Myna’s Bones attracts the worst that Cillamar has to offer.

n

The gambling house is ostensibly owned by Jeriko the Rat, but one doesn’t have to dig far to discover what most already suspect: that Myna’s Bones is operated under the watchful eyes of the Thieves’ Guild. Nearly all of the games are tilted in favor of the house, so that for every 100 gp wagered in the Bones, 65 gp end up in the house coffers. On Jeriko’s direction, exceptions are made, permitting certain customers to walk away winners, night after night. Sometimes this is done to lure in wealthy marks, and on rare occasions it is done to appease Lantern Watch captains or off-duty tax collectors. The cryptic phrase, No Percentage in Blood, is carven above the entrance to the Bones, hinting at the house’s philosophy, that there is no profit to be made in angering customers. Instead, Myna’s Bones looks to keep customers for as long as possible.

n

Myna’s Bones also serves as a meeting place for rogues, since nearly anyone can come and go without suspicion. Members of the Thieves’ Guild will often suggest meeting at the Bones, and anyone foolish enough to attack a Guild rogue in the Bones signs his own death warrant, with some of the Guild’s deadliest assassins and enforcers within earshot. The Bones open at dusk and close at dawn. Heavily muscled bouncers watch over the entrances, deterring trouble makers and actively welcoming Cillamar’s noble sons and daughters. Jeriko knows that the first nobleman’s son to die in a knife fight on his watch will mean the death of the Bones, so he takes special pains to personally see to their needs. Thanks to Jeriko’s diplomacy, some of Cillamar’s most powerful families have extremely large tabs at Myna’s Bones, and many of these families would rather do favors for Jeriko (and by proxy, the Thieves’ Guild) than risk having their reputations sullied by public announcements of their indebtedness to the gambling den.

n

n n

n ‹ Auntie's Boarding House (Fence)n upn Rogue's Court ›n

n n

Category: Cillimar, The Warrens

Recent Posts

  • 53. They’re Coming to Take Me Away…
  • 52. Just Swinging in the Chains
  • 51. Turn the Volume Up to 11
  • 50. Time to Flush These Monsters Down the Drain
  • 49. I See You! Wait, Where’d You Go?

Recent Comments

  1. 51. Turn the Volume Up to 11 – Pathfinder Campaigns on 42. Life (and Death) is a Spirit Road

Archives

  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • May 2025
  • April 2025
  • February 2025
  • December 2022
  • November 2022
  • February 2022
  • January 2022
  • December 2021
  • June 2021
  • May 2021
  • March 2021
  • October 2020
  • September 2020
  • June 2020
  • May 2020
  • April 2020
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • July 2018
  • May 2018
  • March 2018
  • February 2018
  • November 2017
  • May 2017
  • December 2016
  • October 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • March 2016
  • October 2015
  • July 2015
  • June 2015
  • May 2015
  • March 2015
  • January 2015
  • November 2014
  • September 2014
  • August 2014
  • July 2014
  • May 2014
  • April 2014
  • December 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • December 2012
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • March 2011

Categories

  • Cillimar
  • Common Quarter
  • Handouts, e-mails
  • Lord's Gate Citadel
  • Morraine
  • NPCs – Cillamar
  • NPCs – Storm Peace Keepers
  • NPCs – The Strangers
  • Sablewing Council
  • The High Quarter
  • The Storm Peace Keepers
  • The Strangers
  • The Warrens
© 2026 Pathfinder Campaigns | Powered by Minimalist Blog WordPress Theme