Housed in a collection of innocuous old buildings that have come to encompass the entire block, the Thieves’ Guild of Cillamar hasn’t always been the organized mob it is today. As recently as a decade ago, the thieves of Cillamar were merely loosely affiliated associates who gathered to drink, gamble, and exchange rumors and tales. Spurred on by the growth of Cillamar (and the aging of its original members), this band of brigands organized themselves, if only to avoid stealing from the same mark too often. Its leadership retired from active thievery, and instead offered protection for shopkeepers and merchants; the thieves, in turn, were expected not to rob from shops marked with the thieves’ sign. While the guild can’t deter the dozens of small crimes that take place in Cillamar every day, it does violently persecute high-profile freelancers. Every major robbery, whether done by a freelancer or a guild thief, puts heat on the guild, so significant heists are planned with care. This is a serious point of contention with both the older and younger rogues, who would like nothing more than a Cillamar ruled by fear and threats.
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