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Adventure Timeline

Posted on March 26, 2011January 20, 2024 by Brianna

Refer to Cillamar Calendar for months and day references

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Current date and time for The Strangers:

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Around Noon of 14 Rova, 1022.

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Gozran 20 – Group meets with at the Inn of the Slumbering Drake with the Sablewing Council, agree to check out monks at Castle Whiterock

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Gozran 21, 22, 23 – The group travels on foot to the castle, foraging off the land for supplies. The arrive in the afternoon and decide to visit the castle the next morning

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Gozran 24 – The group goes to the castle and find out that the monks aren't all they seem to be. They are able to get two wagons and horses and use them to return to Cillamar Gozran 25,26,27,28 – The group returns to Cillamar and is asked by the council to continue investigating the castle for more slavers. While in town the group captures Umberwood (Ankiel), the front man for the slaver group in Cillamar. Ankiel is imprisoned in the Gaol but dies mysteriously before he can answer questions about the slavers. The group rests up and practices their skills, increasing their level of expertise.

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Gozran  29,30 – After some basic training, the group travels back to the castle and goes down to a second level within the castle. They find a group of slaves held by orcs. One of the slaves, Hugin, is also a fighter, who escorts the townspeople back to Cillamar while the group continues exploring. The group cleans out all of the orcs and finds a secret entrance to another level. They also capture some puppy trollhounds. They take the loot and puppies back to Cillamar

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Desnus 1,2,3 – Before exploring further, the group travels back to Cillamar. They catch up with Hugin's group in time to help him fight off bandits. The group escorts the former slaves back to town and is greeted by cheering throngs as they make their way through the city. They receive a reward and recognition from the Sablewing Council.

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Desnus 4-22 – After resting and getting information, the group drops the trollhound puppies off for training that will be completed in a years time. Because of the success the members of the party receive invitations to train with experienced adventurers and enhances their skills.  The group is attacked one night, they manage to capture two of the bandits and turn them over to the Lantern Watch. However, the bandits are found dead in their cells in the Gaol before they can be questioned.  The group hires two guards to watch their wagon at the castle while they explore the depths. After several weeks they skills improve and they are asked by the council to return to Castle Whiterock to look for more missing townspeople. They decide to call themselves The Strangers and have coins made up to leave as a token during their adventuring. The group agrees to return to the castle.

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Desnus 23-25 – Once their training is complete and their supplies purchased, The Strangers head back to the Castle. They find more orcs on a third level. They return to the surface and help their two guards, Hugin and Theraga, defend against a group of bandits/slavers. They return to the level below and continue exploring. They have found no slaves, just more orcs who appear to be mining this level of the castle.

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n ‹ 35. Keeping the Peace a Piece at a Timen upn Dreams in the Sanctuary of the Sundered Scale Paladins ›n

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Category: The Strangers

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