The Common Quarter bustles day and night with merchant trains unloading their foreign goods or loading up pack animals for a trek back across the wilderness to Galaron. The quarter is also home to Cillamar’s growing class of artisans and craftspeople, rich in wealth but lacking the recognition reserved for Cillamar’s aristocracy.
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Buildings in the Common Quarter are typically close-set, ranging from one to three stories in height, and built of timber and plaster or stone. The majority have slate roofs and locked and shuttered windows to ward against thieves. Most shops retain guards to watch over their shops during the night, and the most affluent shops are warded by arcane spells or otherworldly fiends. The district runs north and west from Penitence Row, across the King’s March, to where Jewelers Lane intersects Gold Street, then south to the town square. The quarter is regularly patrolled by members of the Lantern Watch, but with so much constant activity, cutpurses are an accepted risk.
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