
Sanctified Ground
The main hall has been the target of a hallow spell. See the description of the hallow spell for the effects.
- Magic Circle against Evil effects – +2 bonus to AC, +2 resistance bonus on saves against evil creatures, blocks mental control attacks, prevents bodily contact by summoned creatures
- +4 sacred bonus to DC for resisting positive energy channeling, spell resistance does not apply to this effect.
- Any dead body interred in a hallowed spell cannot be turned into an undead creature
- A single spell can be fixed to the site and will last for a year. The spell can be reset if the hallow spell is cast again. See page 293 for list of spells that can be used.
Basin of Cleansing
- The first concerns transmuting one type of liquid to another. Any amount of unholy water poured into this basin will become transmuted into normal water. Once per day, up to a gallon of normal water poured into the basin automatically becomes half as much of holy water. In many cases with the basin (see below), much of the liquid is evaporated during the process.
- Once per month, the basin can act as an atonement spell for the purpose of a creature wishing to change alignment from evil to good. The willing creature must be completely submerged in the basin, if possible.
- Performing this act results in the permanent loss of 1 HD or level to the creature, or 2 HD or levels if the creature could cast divine spells. If this would slay the creature, it instead is reduced to its minimum racial HD (if it has one) or 1st level, whichever represents a greater loss, suffering no additional penalty. If an evil outsider is allowed to touch the basin, this power is lost, and can only be regained through a wish or miracle.
All of the basin’s powers must be activated by a creature with a good alignment and the ability to cast divine spells, speaking the inscribed phrase, “All things when purified can serve the cause of good,” in Celestial.
Additional powers – If the paladins are reunited, the basin can also do the following
Once per week, up to a gallon of holy water can be transmuted into potions of cure light wounds; it requires a gallon to create 10 potions, a half-gallon to create 5 potions, and so on, proportionally.
Finally, the basin can cast resurrection once per week on the remains of a good-aligned creature. The creature must be willing to be restored to life, and gems or coins equaling 5,000 gp must be placed in the basin along with the body.
Shrine of Mercy
A candlestick, with white wax at the base, is set in this area before a statue of Iomedae. The statue is kneeling forward, with hands reaching out as if to help you stand up. If the candlestick is removed, the basin will not get the effects of the basin or resting in the barracks. There are initially four white candlesticks, with tindertwigs, by the door. There is also a key which can be used to lock the door.
Rewards of Humility
Any good-aligned creature spending at least an hour in silent, solitary prayer or meditation, burning a white candle and without any clothing, gains a few benefits. For the next 24 hours, any conjuration (healing) spell they cast is treated as being empowered (all variable, numeric effects are multiplied by 1.5). This multiplier also applies to any class feature or other ability that allows healing of hit points per day
Paladins Reunited
If the party reunites the paladins (see area 7A-9), praying grants additional benefits. The save DCs related to the following spells and effects increase by +2 for the same duration: antipathy, calm emotions, deep slumber, repulsion, sanctuary, sleep, touch of fatigue, and zone of truth.
Regardless of the number of benefits granted, the shrine can only grant benefits to an individual once per week. All benefits are immediately lost if the recipient deals lethal (but not nonlethal) damage to an opponent with a weapon, area spell, targeted spell, or takes an action that is considered an attack (except aiding another, bull rushing, disarming, grappling, sundering a weapon (not a shield), tripping, and turning undead). If performing any of the allowed attack actions directly causes lethal damage or outright kills a non-undead creature, the benefits are lost (bull rushing someone into lava, for example).
If the party reunites the paladins praying grants additional benefits. The save DCs related to the following spells and effects increase by +1 for the same duration: all evocation spells that allow a Reflex save for half damage, coup de grace action, and stunning fist. Finally, the recipient can take a coup de grace action as a standard action instead of a full-round action.
Regardless of the number of benefits granted, the shrine can only grant benefits to an individual once per week. All benefits are immediately lost if the recipient deals nonlethal (but not lethal) damage to an opponent with a weapon, area spell, or targeted spell, takes an aid another action, or heals any damage to himself or an ally, or does anything to gain temporary hit points. An action that simultaneously does damage to an opponent while also performing a prohibited action (such as casting vampiric touch or catching an allied flesh golem with a lightning bolt) will cancel the benefits.
Shrine of Righteousness
A candlestick, with red wax at the base, is set in this area before a statue of Iomedae. The statue is kneeling forward, with hands reaching out as if to help you stand up. If the candlestick is removed, the basin will not get the effects of the basin or resting in the barracks. There are initially five red candlesticks, with tindertwigs, by the door. There is also a key which can be used to lock the door.
Rewards of Vengeance
Any good-aligned creature spending at least an hour in silent, solitary prayer or meditation, burning a red candle and without any clothing, gains a few benefits. For the next 24 hours, the petitioner will deal +2 points of damage per hit with a weapon (including weapon-like spells and natural attacks). Similarly, a class feature that is an attack and can be performed a set number of times per day (like a paladin’s smite evil class feature or a monk’s stunning fist class feature) can be used an additional time per day per two class levels.
Paladin Barracks
If the paladins are reunited then sleeping in the beds will grant the following benefits.
- Any non-evil creature sleeping eight hours in a bed will receive double the amount of natural healing they would normally receive. This stacks with being under the care of a healer using the Heal skill.
- Additionally, any good-aligned divine spellcaster will receive an additional spell of their next-highest level when they pray for spells (for example, a 7th-level cleric would receive an additional 3rd-level spell). This spell, like a cleric’s domain spell, cannot be spontaneously converted into a cure spell or a summon nature’s ally spell.