Brian is a member of the Lantern Watch and supporter of the Storm Peace Keepers. He supports the rule of law and is troubled by some of the things he has seen happen in the Lantern Watch. He has been reprimanded by Lady Woden for bringing in Lords or Ladies who have violated Cillmar's laws…
Category: Cillimar
Information about the city of Cillamar, the primary city for the campaign
Sanctuary of Iomedae (Temple)
The temple devoted to the Light of the Sword, goddess of justice, mercy, and defense, has a history as old as Cillamar itself. The temple’s foundation stones were laid by the warriormonk, Frasen the Wanderer, who initiated the temple’s first priests in the mysteries of Iomedae, ensuring that the temple and its congregation would stand…
Lady Ilrien Talbusk – Holy Knight-Protector of the Order of Iomedae
The Holy Knight-Protector of the order is Lady Ilrien Talbusk. Her father, also a paladin of Iomedae, disappeared into the dungeons of Castle Whiterock when Ilrien was only five. Now an accomplished holy warrior in her own right, Lady Talbusk has never given up hope of discovering her father’s fate. Her duties to her congregation…
Lord's Council
The Lord's Council advise the Lord Mayor of Cillamar and in theory are meant to provide a balance and keep the Patriarch in line. In practice, the nobles are generally focused on their self interests, sometimes at the expense of the common folk of Cillamar. Since the influx of refugees from the Southern country the…
Patriarch Franz Mentzer
The town is ruled by the wise Patriarch Franz Mentzer, a solemn, one-eyed warrior-priest referred to by his subjects as the Unseeing Regent. The good Patriarch spent his youth ranging across northern Morrain and much of the Northlands in the defense of the weak, but his days as a wild rover ended when Draighoch, the…
The Town Square/ Grand Bazaar
Cillamar’s heart—from which all commerce and trade originate—is the town square. From sunrise to sunset, the square is packed with traders and merchants hawking their wares, their cries increasing in fervor and desperation as the daylight wanes. After dusk, the vendors pack up their tents and goods and catch a few hours of sleep before…
Auntie's Boarding House (Fence)
This dismal, ramshackle tenement is home to an ancient half-elf crone known as Auntie. The half-elf has a score of rooms for rent for a copper piece a night, all infested with lice and rats. More significantly to the Thieves’ Guild, Auntie is also one of Cillamar’s premier fences. n Exceptionally cagey, Auntie has an…
Sign of the Silver Armiger (Armorer)
The aging wood carving hanging above this shop depicts an armored knight, but the silver paint has long since flaked off. The shop is maintained by Alrux of the Broad Axe, an aging dwarf with a graying beard that he keeps tucked into his broad leather belt. Amongst those in the know, Alrux is considered…
Hall of the Manticore (Inn)
This three-story inn and tavern caters primarily to merchant-lords and wellto- do travelers, setting it at odds with the Inn of the Slumbering Drake. The Manticore was run by Jasper Livex, a swarthy trader who reputably made his fortune dealing with nomads in the Lostlands. The aging trader had more belly than muscle now, but…
House of Ismae (Noble)
The noble line of Ismae is one of Cillamar’s oldest families. Dignified and refined, capable of waging war both with blade and word, House Ismae has established the model that all other noble lines seek to model. Grand Count Ismae distinguished himself in border skirmishes with the Warlands, has led strikes against the orc fastness…