A nunnery devoted to the Healing Flame, the congregation of Sarenrae has grown along with the town, providing gentle ministrations to the needy of Cillamar. Services are held daily, led by the young Brel Otha, Abbotess of Mercy. Wise beyond her years, the Abbotess acts and speaks with divine grace and humility earned from her…
Category: Cillimar
Information about the city of Cillamar, the primary city for the campaign
Batard Ost
The idea of a thieves guild was slow to catch on, as many thieves rebelled against any form of leadership, and it wasn’t until after Batard Ost took power that the guild began living up to its name. During his first two months, the coldly calculating Ost made violent, bloody examples of any thief found…
Thieves' Guild
Housed in a collection of innocuous old buildings that have come to encompass the entire block, the Thieves’ Guild of Cillamar hasn’t always been the organized mob it is today. As recently as a decade ago, the thieves of Cillamar were merely loosely affiliated associates who gathered to drink, gamble, and exchange rumors and tales….
Myna's Bones
Cillamar’s finest gambling den and house of ill repute, Myna’s Bones attracts patrons from every caste and class. Noble fops come here to flirt with danger and swagger with a sword at their side. Caravan guards come to risk a few hard-earned coins on a toss of the die and the smile of an attractive…
Sign of the Drunken Minotaur
A small, out-of-the-way inn found at the corner of Penitence Row and Cutpurse Street, the Drunken Minotaur seems typical of a dozen other taverns and inns in Cillamar. What distinguishes the Minotaur is its after-hours entertainment, when Michal the Tavernmaster closes down the kitchen and turns the common room over to the minstrels and jongleurs…
Rogue's Court
So named for the abundance of ne’er-do-wells, scoundrels, and rogues that congregate here after dusk, Rogues Court has become the unofficial home to Cillamar’s black market. During the day, the court is abandoned, littered with trash and inhabited only by rats and the occasional feral street cat. After dark, it comes alive with vendors selling…
Cillamar Calendar
This is a link to the PDF for the Cillamar calendar.
Umberwood Coffins, Common Quarter
This grim establishment was run by Mortimer Umberwood, a tall pallid human with a strange, signature gait. Seven or so carpenters work for Mortimer Underwood. Mortimer kept his prices low by hiring the weakest and most desperate of Cillamar’s refugees. These are damned souls, perennially suffering from manticores’ cough or some other such disease. The…
The Gaol
On the very border of civilization, Cillamar is forced to contend with more than its share of outlaws, thieves, and brigands—criminals who would prey on the helpless and then vanish into the wilderness. Cillamar’s answer to the criminal element is the grim fortress known simply as the Gaol. Visible from blocks in every direction, the…
Tent of Sukuhn the Snake
Found in a side alley just off the town square, the felted wool tent is occupied year round, even during Morrain’s long winters. With bells jangling in the chill breeze, and arcane runes dancing on the tent’s flaps, Sukuhn lures children and adventurers alike, though few are brave (or honest) enough to examine the lines…