The town is ruled by the wise Patriarch Franz Mentzer, a solemn, one-eyed warrior-priest referred to by his subjects as the Unseeing Regent. The good Patriarch spent his youth ranging across northern Morrain and much of the Northlands in the defense of the weak, but his days as a wild rover ended when Draighoch, the…
Guards
There are currently five guards working at the Keep. There are three males and two females. They have had some training with the town guard, the Lantern Watch. All of the guards performed well for the Lantern Watch but didn’t feel there was a good chance for advancement so they agreed to come out and…
12. Some Water and Flame Will Clean Out Those Sinuses
The session started with trying to figure out what caused the illness. After some checking in the farmer houses it was found that some shiny rocks, iron pyrite, had magical auras. When the group along with Coravel's uncle looked out in the forest they found an area with a small amount of the rocks left…
Farmer Families
There are three families living on the land of the keep who are raising crops and tithing to the keep. The families are
11. Don't Rust that Golem!
After resting up for a bit and having a lovely lunch of trail rations the Strangers headed back down into the depths of Castle Whiterock. They quickly made their way back to the Clockwork Academy ruins and found the chamber where the scarab was kept behind glass. After checking for traps Coravel broke the glass…
Clan Dronil
There is a dwarven community located a short way from Cillamar, not too far from the Keep. the dwarves are refugees from a dwarf hold down south that was taken over by a renegade dwarf, Oro Loroth. Oro Loroth was exiled from the Holdfast of the Steel Overlord for reasons only known to the dwarves…
The Town Square/ Grand Bazaar
Cillamar’s heart—from which all commerce and trade originate—is the town square. From sunrise to sunset, the square is packed with traders and merchants hawking their wares, their cries increasing in fervor and desperation as the daylight wanes. After dusk, the vendors pack up their tents and goods and catch a few hours of sleep before…
Auntie's Boarding House (Fence)
This dismal, ramshackle tenement is home to an ancient half-elf crone known as Auntie. The half-elf has a score of rooms for rent for a copper piece a night, all infested with lice and rats. More significantly to the Thieves’ Guild, Auntie is also one of Cillamar’s premier fences. n Exceptionally cagey, Auntie has an…
Sign of the Silver Armiger (Armorer)
The aging wood carving hanging above this shop depicts an armored knight, but the silver paint has long since flaked off. The shop is maintained by Alrux of the Broad Axe, an aging dwarf with a graying beard that he keeps tucked into his broad leather belt. Amongst those in the know, Alrux is considered…
10. Class In Session – Killing Monsters for Fun and Profit
After a day of travel the group was glad to be back to the Keep. Hugin had brought in guards who were training, Nora was busy with stocking for the winter and training Sophia and her other helper. There were also farmers and their families out harvesting. Hugin reported that all had been quiet, the…