This dismal, ramshackle tenement is home to an ancient half-elf crone known as Auntie. The half-elf has a score of rooms for rent for a copper piece a night, all infested with lice and rats. More significantly to the Thieves’ Guild, Auntie is also one of Cillamar’s premier fences.
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Exceptionally cagey, Auntie has an almost preternatural ability to gauge an item’s worth. She always factors in how difficult stolen property will be to smuggle out of Cillamar and the sort of ire its theft caused amid the Lantern Watch. If an item was stolen from a particularly powerful (or vengeful) mark, Auntie might turn it down altogether. Nonetheless, when thieves sack a caravan, or lift a necklace off a High Quarter belle, Auntie’s Boarding House is the first place they
ncome.
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